Thursday, February 28, 2013

More Progress

Added pencil mark functionality today, and the generator will pass a puzzle of whatever difficulty it generates to the activity.  The problem with the generator at this point is if we ask it for a puzzle of a certain difficulty, we have to put it in a loop until it gives us one with that difficulty, and what it does is it keeps generating and then coming back with "unknown" difficulty and continuously regenerates.  We decided to look at it and see if it was generating anything useful at all, and it was, so we put it out to the puzzle screen.  We will be doing some more reading on the generator and its difficulty ratings.  Other things we are looking at next are to gray out buttons when the digit count on the puzzle board reaches 9 and begin looking into the timer functionality.

Tuesday, February 26, 2013

Puzzle UI function so far

The puzzle UI is the one that has the most going on inside it - right now our functionality includes the following:

  1. The board draws with all given numbers having a gray background and not editable, and the default selected cell when the puzzle first appears is the top left cell.
  2. User can select a cell and the app will automatically (if setting is appropriate) highlight the following:
    1. The row the cell is in.
    2. The column the cell is in.
    3. The 3x3 box the cell is in.
    4. Any cells containing the same number, if the cell selected has a value (in a different color than numbers 1 - 3).
  3. If a cell has a value in it and it is not a given cell, the eraser button functions properly and resets highlighting.
  4. The button digit counts recalculate with every number entered/erased (and only appear if the setting is appropriate).
  5. If a user tries to enter an invalid number in a cell (like a second "3" in a row/column/box), the puzzle will shake briefly and not enter the number.
  6. Upon puzzle completion, the screen will bring up a dialog saying it is completed and it will redirect the user to the History UI (it will need to pass the score once the timer functionality is completed).
  7. Screen orientation functions properly (no numbers are reset, etc).

Screenshot of new highlighting function:
The colors show up pale on the emulator, but nicely on the phone.

The next steps I'd like to look at in the immediate future is darkening buttons when there are 9 of the number present on the board (no more to place), pencil marks function, and starting to set up the timer.

Right now the puzzle is being generated by two hard-coded strings (one with the fully solved puzzle, and one with the blanks in the puzzle).  It will be replaced by the generator's puzzles (which will be looked at later today).


Stephanie

Sunday, February 24, 2013

Solved problem with values persisting

Solved issue with the user-entered values clearing on orientation change - also set digit counts to re-calculate so they remain accurate also.

Saturday, February 23, 2013

Puzzle UI Screens

I made the selection a little more defined (with an outlined box) and changed the background color of the given cells so it would be easier to tell which cells were givens and which were user-entered.  I had originally planned on using font color to do that, but there wasn't enough of a difference between the colors without it drowning out in the puzzle background, so I changed the givens to have a darker gray behind them  (however, if you select a blank, user-entered field, you can see the black box more, and it is darker blue than the highlights still as it was in the previous post).  For the sake of having an actual puzzle and testing user entry, I just got a generic easy puzzle from the Internet and put it in as a test puzzle.  The digit counts on the buttons are created dynamically and are only shown if the settings in the app request it.  Still no functionality with the eraser, pencil, or pause buttons, but the number buttons will enter on the screen.  That's the part that doesn't persist - user-entered numbers on the screen reset to blank because the puzzle object needs to be held over orientation to not be reset.  Also, if the user tries to enter an invalid number (one where the same number is present already in that row, column, or box), the puzzle shakes back and forth briefly.  I am also thinking about having the highlighting include (in a different color) any boxes with the same number in them (ie: if I select a box with an eight in it, all other eights on the board are highlighted as well).  Screenshots of the screens so far:



Tuesday, February 19, 2013

Potential generator found

A potential generator has been found from http://ostermiller.org/qqwing/. The following features are listed on the website:
  • Fast. It can solve 1000 puzzles in 1 second and generate 1000 puzzles in 25 seconds.
  • Uses logic. Uses as many solve techniques as possible when solving puzzles rather than guessing.
  • Rates puzzles. Most generators don't give an indication of the difficulty of a Sudoku puzzle. QQwing does.
  • Can print solve instructions. Tells steps that need to be taken to solve any puzzle.
  • Customizable output style. Including a CSV style that is easy to import into a database.

UI Screen Update

The UI screens are coming along nicely! Screenshots below (from IDE emulator)...

Splash Screen (similar appearance in landscape - fills width of screen)

Main Menu, appears after splash screen (similar appearance in landscape)
If you hit resume or new puzzle (choosing a difficulty from the dialog) you're brought to the puzzle activity;  each button is for a particular number, the small superscripts next to them are going to be where the "digit counts" are placed - right now they are just placeholder numbers, but later will represent how many blocks in the puzzle have that particular number in it (as this is also part of the settings, it will only appear if that setting is marked to show them)

Landscape view of the puzzle screen.  This was one of the more challenging to get to work properly, since I had to re-arrange all the buttons and things.

The history view (it has a scrollbar on the right side, but it fades out too quickly to catch it in a screenshot); it appears similar in landscape.  The help view also looks something like this, except with paragraphs of text rather than the list here.  When the app is finished we can write a specialized help section for the user.  Both text in history and in help is static for now, but history will be changed to a dynamic view of the user's times in the future.


Saturday, February 2, 2013

Basic Test App

Well, today I finally finished the basic development tutorial I was working on (from the Android IDE's website - it's for building a basic app and passing information to new views/screens).  I finally got it to work, so I figured it was post-worthy.  I made a very basic UI with buttons that just go to a separate view (so I know it worked).  It ran in the emulator AND on the real device.  The nice thing that I just found out about is that the IDE will talk to the phone if it's plugged in (with developer USB debugging allowed) and will run the app on the phone right from Eclipse (which is extremely convenient).   Now for the real thing once the design document is finished!!

--Stephanie